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boss_tiering [2019/11/29 00:32]
cleartonic created
boss_tiering [2019/12/06 20:13]
cleartonic
Line 27: Line 27:
   * Now, Catastrophe is a feasible fight to tackle at the Ifrit location in Ancient Library, and Ifrit will be placed elsewhere ​   * Now, Catastrophe is a feasible fight to tackle at the Ifrit location in Ancient Library, and Ifrit will be placed elsewhere ​
  
-You can refer to the [[boss_locations||boss locations explanation page]], and for more details refer to the  [[https://​github.com/​caerulius/​FFVCareerDay/​blob/​master/​utilities/​data/​tables/​boss_scaling.csv|spreadsheet of statistics per boss tier here]]. You can easily look up the above example by finding Catastrophe in the "​enemy_name"​ column, and Ifrit in the "​loc_name",​ which represents Catastrophe'​s stats at Ifrit'​s location. ​+You can refer to the [[boss_locations|boss locations explanation page]], and for more details refer to the  [[https://​github.com/​caerulius/​FFVCareerDay/​blob/​master/​utilities/​data/​tables/​boss_scaling.csv|spreadsheet of statistics per boss tier here]]. You can easily look up the above example by finding Catastrophe in the "​enemy_name"​ column, and Ifrit in the "​loc_name",​ which represents Catastrophe'​s stats at Ifrit'​s location. ​ 
 + 
 +===== Progressive bosses ===== 
 +"​Progressive bosses"​ is an optional setting upon randomization. The purpose of this setting is to give power to bosses that appear in Worlds 1 and 2, but have key items that are locked behind World 2 and 3. For example, say the Walse Tower Key is in World 3. Any player that would get this key, would then go back to the Galura location and fight a very easy boss in World 1. With this setting, the Galura location will get a huge boost to its Rank and HP because the randomization engine identifies that although Galura is in World 1, the requirements to get to Galura are in World 3, and thus the player should be much stronger by then.  
 +  * If a World 1 location has key item requirements in World 2, that location will get a +10 rank bonus and have 15000 HP at the location 
 +  * If a World 2 location has key item requirements in World 3, that location will get a +10 rank bonus and have 30000 HP at the location 
 +  * If a World 1 location has key item requirements in World 3, that location will get a +20 rank bonus and have 30000 HP at the location 
 +  * The max rank for this system for any of the affected World 1/2 locations is Rank 40 (which is still Tier 3) 
 +  * This setting is only applicable for World 1 locked seeds 
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