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boss_tiering [2019/12/06 20:13]
cleartonic
boss_tiering [2022/08/13 22:15]
dryzalizer [Progressive bosses] Updated Info/Title
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 ===== Progressive bosses ===== ===== Progressive bosses =====
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 +(Currently disabled due to implementation bugs, but may return in the future)
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 "​Progressive bosses"​ is an optional setting upon randomization. The purpose of this setting is to give power to bosses that appear in Worlds 1 and 2, but have key items that are locked behind World 2 and 3. For example, say the Walse Tower Key is in World 3. Any player that would get this key, would then go back to the Galura location and fight a very easy boss in World 1. With this setting, the Galura location will get a huge boost to its Rank and HP because the randomization engine identifies that although Galura is in World 1, the requirements to get to Galura are in World 3, and thus the player should be much stronger by then.  "​Progressive bosses"​ is an optional setting upon randomization. The purpose of this setting is to give power to bosses that appear in Worlds 1 and 2, but have key items that are locked behind World 2 and 3. For example, say the Walse Tower Key is in World 3. Any player that would get this key, would then go back to the Galura location and fight a very easy boss in World 1. With this setting, the Galura location will get a huge boost to its Rank and HP because the randomization engine identifies that although Galura is in World 1, the requirements to get to Galura are in World 3, and thus the player should be much stronger by then. 
   * If a World 1 location has key item requirements in World 2, that location will get a +10 rank bonus and have 15000 HP at the location   * If a World 1 location has key item requirements in World 2, that location will get a +10 rank bonus and have 15000 HP at the location
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