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weapon_randomization [2020/02/14 04:13] cleartonic |
weapon_randomization [2020/02/14 22:55] cleartonic |
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When a spell is granted to a weapon, that weapon will gain a chance of using the associated spell when attacking. Rods and Staves are special cases. Spells are chosen with a system that adheres to reward tiering (when selected as a setting), meaning more powerful spells will appear on higher tier items. Spell modifications are the most common type of weapon modification. | When a spell is granted to a weapon, that weapon will gain a chance of using the associated spell when attacking. Rods and Staves are special cases. Spells are chosen with a system that adheres to reward tiering (when selected as a setting), meaning more powerful spells will appear on higher tier items. Spell modifications are the most common type of weapon modification. | ||
- | == For Knifes, Swords, Knightswords, Axes, Flails, Katanas, Harps == | + | == For Knifes, Swords, Knightswords, Axes, Flails, Katanas == |
The following magic types are valid for these weapons: | The following magic types are valid for these weapons: | ||
* White, Black, Time, Blue | * White, Black, Time, Blue | ||
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* L2/L3/L4/L5 Blue Magic are still subject to level checks, but they will always land if the level check passes | * L2/L3/L4/L5 Blue Magic are still subject to level checks, but they will always land if the level check passes | ||
+ | |||
+ | == For Harps == | ||
+ | Harps are the same as above, but have a 100% success rate on all spell usage. | ||
== For Rods == | == For Rods == |