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weapon_randomization [2020/02/14 04:13]
cleartonic
weapon_randomization [2020/02/14 23:02]
cleartonic
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 As part of this randomization system, each weapon type was given qualities that differentiate it. More is explained in the below sections: As part of this randomization system, each weapon type was given qualities that differentiate it. More is explained in the below sections:
 ^Weapon Type^Modifications^ ^Weapon Type^Modifications^
-|Knife, Sword, Knightsword,​ Axe, Flail, Katana, Harp|Spell upon action/​attacking|+|Knife, Sword, Knightsword,​ Axe, Flail, Katana|Spell ​chance ​upon action/​attacking| 
 +|Harp|Spell instead of action/​attacking|
 |Spear, Whip, Bow|Killer weapons| |Spear, Whip, Bow|Killer weapons|
 |Bell|Ability use upon action/​attacking| |Bell|Ability use upon action/​attacking|
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 When a spell is granted to a weapon, that weapon will gain a chance of using the associated spell when attacking. Rods and Staves are special cases. Spells are chosen with a system that adheres to reward tiering (when selected as a setting), meaning more powerful spells will appear on higher tier items. Spell modifications are the most common type of weapon modification. When a spell is granted to a weapon, that weapon will gain a chance of using the associated spell when attacking. Rods and Staves are special cases. Spells are chosen with a system that adheres to reward tiering (when selected as a setting), meaning more powerful spells will appear on higher tier items. Spell modifications are the most common type of weapon modification.
  
-== For Knifes, Swords, Knightswords,​ Axes, Flails, Katanas, Harps ==+== For Knifes, Swords, Knightswords,​ Axes, Flails, Katanas ==
 The following magic types are valid for these weapons: The following magic types are valid for these weapons:
   * White, Black, Time, Blue   * White, Black, Time, Blue
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 * L2/L3/L4/L5 Blue Magic are still subject to level checks, but they will always land if the level check passes * L2/L3/L4/L5 Blue Magic are still subject to level checks, but they will always land if the level check passes
 +
 +== For Harps ==
 +Harps are the same as above, but have a 100% success rate on all spell usage, and no physical attack occurs when attacking. For example, the Mighty Guard Harp, upon attacking, will cast single target Mighty Guard 100% of the time, without performing a physical attack.
  
 == For Rods ==  == For Rods == 
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