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weapon_randomization [2020/02/14 22:55]
cleartonic
weapon_randomization [2020/02/14 23:02]
cleartonic
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 As part of this randomization system, each weapon type was given qualities that differentiate it. More is explained in the below sections: As part of this randomization system, each weapon type was given qualities that differentiate it. More is explained in the below sections:
 ^Weapon Type^Modifications^ ^Weapon Type^Modifications^
-|Knife, Sword, Knightsword,​ Axe, Flail, Katana, Harp|Spell upon action/​attacking|+|Knife, Sword, Knightsword,​ Axe, Flail, Katana|Spell ​chance ​upon action/​attacking| 
 +|Harp|Spell instead of action/​attacking|
 |Spear, Whip, Bow|Killer weapons| |Spear, Whip, Bow|Killer weapons|
 |Bell|Ability use upon action/​attacking| |Bell|Ability use upon action/​attacking|
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 == For Harps == == For Harps ==
-Harps are the same as above, but have a 100% success rate on all spell usage.+Harps are the same as above, but have a 100% success rate on all spell usage, and no physical attack occurs when attacking. For example, the Mighty Guard Harp, upon attacking, will cast single target Mighty Guard 100% of the time, without performing a physical attack.
  
 == For Rods ==  == For Rods == 
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