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weapon_randomization [2020/02/14 22:55] cleartonic |
weapon_randomization [2020/02/14 23:02] cleartonic |
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As part of this randomization system, each weapon type was given qualities that differentiate it. More is explained in the below sections: | As part of this randomization system, each weapon type was given qualities that differentiate it. More is explained in the below sections: | ||
^Weapon Type^Modifications^ | ^Weapon Type^Modifications^ | ||
- | |Knife, Sword, Knightsword, Axe, Flail, Katana, Harp|Spell upon action/attacking| | + | |Knife, Sword, Knightsword, Axe, Flail, Katana|Spell chance upon action/attacking| |
+ | |Harp|Spell instead of action/attacking| | ||
|Spear, Whip, Bow|Killer weapons| | |Spear, Whip, Bow|Killer weapons| | ||
|Bell|Ability use upon action/attacking| | |Bell|Ability use upon action/attacking| | ||
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== For Harps == | == For Harps == | ||
- | Harps are the same as above, but have a 100% success rate on all spell usage. | + | Harps are the same as above, but have a 100% success rate on all spell usage, and no physical attack occurs when attacking. For example, the Mighty Guard Harp, upon attacking, will cast single target Mighty Guard 100% of the time, without performing a physical attack. |
== For Rods == | == For Rods == |