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weapon_randomization [2020/02/14 23:02]
cleartonic
weapon_randomization [2020/06/28 19:44]
cleartonic
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 |Elemental|A weapon grants "​elemental power" boost for all elements| |Elemental|A weapon grants "​elemental power" boost for all elements|
  
-Because the original weapons are "​replaced"​ with the new weapons, the new weapons will follow all reward tiering and pricing of the original. For example, the Ragnarok is a high tier weapon with a large price value. Whatever weapon the Ragnarok turned into, say a Meteo Sword, will be the same tier and price as the Ragnarok+Because the original weapons are "​replaced"​ with the new weapons, the new weapons will follow all reward tiering and pricing of the original. For example, the Ragnarok is a high tier weapon with a large price value. Whatever weapon the Ragnarok turned into, say a Meteo Sword, will be used for a basis of the tier and price of the new weapon, but an adjustment is later made according to the [[weapon_randomization_chart|weapon randomization chart]].
  
 Weapon power is static per randomized weapon. Each type of weapon (Knife, Sword, Whip) has some varying qualities that are consistent, and each weapon type has a bonus attack. ​ Weapon power is static per randomized weapon. Each type of weapon (Knife, Sword, Whip) has some varying qualities that are consistent, and each weapon type has a bonus attack. ​
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   * The Brave Blade, Chicken Knife, and Excailbur are removed from this weapon randomization process due to their highly unique qualities (hardcoded in the base game with their IDs), and are therefore not available in the game with weapon randomization applied. ​   * The Brave Blade, Chicken Knife, and Excailbur are removed from this weapon randomization process due to their highly unique qualities (hardcoded in the base game with their IDs), and are therefore not available in the game with weapon randomization applied. ​
   * The randomizer will attempt to reroll (up to a 100 times per weapon) to avoid duplicate weapon types & modification combinations. In other words, it is unlikely to see a pure duplicate for modifications. This is not implying that you will only get 1 of a weapon in a seed only - it's stating that the same bonus won't appear twice on the same weapon type. For example - if Fire3 is placed on a Sword (say, the Epee replacement),​ Fire3 will not appear on a different sword replacement (say, Mythril Sword, or Broad Sword). In other words, you should not see multiple inventory slots for the same weapon type and bonus, but you can get more than 1 of a particular weapon (like normal). ​   * The randomizer will attempt to reroll (up to a 100 times per weapon) to avoid duplicate weapon types & modification combinations. In other words, it is unlikely to see a pure duplicate for modifications. This is not implying that you will only get 1 of a weapon in a seed only - it's stating that the same bonus won't appear twice on the same weapon type. For example - if Fire3 is placed on a Sword (say, the Epee replacement),​ Fire3 will not appear on a different sword replacement (say, Mythril Sword, or Broad Sword). In other words, you should not see multiple inventory slots for the same weapon type and bonus, but you can get more than 1 of a particular weapon (like normal). ​
 +  * For everyone'​s sanity, attacking hit percentages for Axes, Staves and Rods were improved for randomized weapons. ​
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