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weapon_randomization [2020/02/15 02:53] cleartonic |
weapon_randomization [2020/06/28 19:44] cleartonic |
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|Elemental|A weapon grants "elemental power" boost for all elements| | |Elemental|A weapon grants "elemental power" boost for all elements| | ||
- | Because the original weapons are "replaced" with the new weapons, the new weapons will follow all reward tiering and pricing of the original. For example, the Ragnarok is a high tier weapon with a large price value. Whatever weapon the Ragnarok turned into, say a Meteo Sword, will be the same tier and price as the Ragnarok. | + | Because the original weapons are "replaced" with the new weapons, the new weapons will follow all reward tiering and pricing of the original. For example, the Ragnarok is a high tier weapon with a large price value. Whatever weapon the Ragnarok turned into, say a Meteo Sword, will be used for a basis of the tier and price of the new weapon, but an adjustment is later made according to the [[weapon_randomization_chart|weapon randomization chart]]. |
Weapon power is static per randomized weapon. Each type of weapon (Knife, Sword, Whip) has some varying qualities that are consistent, and each weapon type has a bonus attack. | Weapon power is static per randomized weapon. Each type of weapon (Knife, Sword, Whip) has some varying qualities that are consistent, and each weapon type has a bonus attack. |