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Weapon Randomization
As of v0.81, weapon randomization is a selectable setting. Weapon randomization takes the interesting properties of weapons in FFV and creates a system of randomizing the weapons in such a way that adheres to both the general power structure of the original game's weapons, but drastically changes up the opportunities and potential for weapons to be much more of a forefront in fighting strategy, past weapon strength.
How it works
Almost every weapon in the game is first replaced with a generic 'base' of that weapon, and the weapon preserves its power. For example, a Knife is a main weapon type, so something like the Dagger or the Kunai is stripped of any properties besides being a Knife, but retains its power.
Then, one of the following modifications occurs:
- Ability - An ability is granted on that weapon instead of attacking
- Spell - A spell is granted with the weapon upon attacking or using as an item, depending on the weapon type
- Elemental boost - A weapon grants “elemental power” boost for the corresponding element
- Stat boost - A weapon is given additional stats (Strength, Vitality, Speed, Magic Power)
Weapon naming convention:
- If there's an elemental boost:
Fire Heat
Ice Cold
Wind Aerial
Lightning Zap
Poison Venom
Earth Terra
Holy Sacred
- If there's an action:
Name it based on the action (e.g., <Swrd>Fire3, <Rod>GuardOff)
- If bonus or none, delineate with + or -:
'Strong' ['strength']
'Agile' ['speed']
'Tank' ['vitality']
'Witch' ['magic power']
'Agile' ['strength', 'speed']
'Tough' ['strength', 'vitality']
'Raw' ['strength', 'magic power']
'Fleet' ['speed', 'vitality']
'Skill' ['speed', 'magic power']
'Heart' ['vitality', 'magic power']
'Vigor' ['strength', 'speed', 'vitality']
'Adept' ['strength', 'speed', 'magic power']
'Fierce' ['strength', 'vitality', 'magic power']
'Sorcer' ['speed', 'vitality', 'magic power']
'Omni' ['strength', 'speed', 'vitality', 'magic power']