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career_day_details [2019/11/29 02:26]
cleartonic
career_day_details [2022/08/13 21:21]
dryzalizer Updated Odin spot access info
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 **World 2** **World 2**
-  * The Cave of Jacohl exit into Bal Castle (Odin location) is now only a one-way exit. Meaning, the player can no longer go down the cave from Bal Castle. The door to Odin is always unlocked, from both World 2 and 3. The player can still access the Odin basement from Cave of Jachol in World 3 at any time+  * The Cave of Jacohl exit into Bal Castle (Odin location) is now only a one-way exit. Meaning, the player can no longer go down the cave from Bal Castle. The player can still access the Odin basement from Cave of Jachol in World 3 at any time
   * Moogle Village is not accessible without the Moogle Suit key item   * Moogle Village is not accessible without the Moogle Suit key item
   * Zeza Fleet sequence is available via Hiryuu Call, and sleeping in the cabin will trigger the sequence. Upon defeating the boss at the Gilgamesh 3 & Enkidou location, the player can go downstairs to the cabin, and resurface to use the Hiryuu to leave.  ​   * Zeza Fleet sequence is available via Hiryuu Call, and sleeping in the cabin will trigger the sequence. Upon defeating the boss at the Gilgamesh 3 & Enkidou location, the player can go downstairs to the cabin, and resurface to use the Hiryuu to leave.  ​
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 **World 3** **World 3**
   * Access to the Rift is immediately available. However, progressive access to the deeper parts of the Rift is granted based on the number of Tablets. ​   * Access to the Rift is immediately available. However, progressive access to the deeper parts of the Rift is granted based on the number of Tablets. ​
 +  * The 4 bosses at the Gargoyle locations outside of the Pyramid, Solitary Shrine, Great Trench and Istory Falls all do not yield Key Item checks, but rather gate deeper access to these areas. They are replaced with 4 unique battles instead of 4 Gargoyle battles. The 4 battles are Gargoyle, Shoat, Ramuh and Golem, which were added to the boss pool.
 +  * The Pyramid location does not have a boss at its end, and therefore does not have a boss check. Instead, the Pyramid offers high tier rewards in its chests. ​
 +
 +**Rift**
 +  * Upon completing the Necrophobe location in the Void, a permanent warp to this area is available via the WarpShard warp area. 
 +
 +
 +===== Portal Bosses =====
 +Portal Bosses are optional content added to the game. They offer custom boss experiences that rival those of the final boss in difficulty. One portal boss is selectable upon generating a seed. The first boss added was SomberMage in v0.77. ​
 +
 +Requirements to fight:
 +  * All 4 Tablets
 +  * Completing at least one of the meteors among Karnak, Walse and Lonka Ruins
 +
 +Upon entering any of the above meteors, the player will be placed in a special arena (Exdeath'​s Tomb), and can challenge the boss. 
 +
 +===== Shinryuu & Omega =====
 +Shinryuu and Omega are now randomized with completely randomized AI pools and stats. Their AI patterns are similar to their vanilla AI patterns, but they are replaced with a completely random moveset with boundaries on AOE, Status & Single Target skills/​spells. Two NPCs in the game, one at Moogle Village and another at Mirage Village, will tell the player information about Shinryuu & Omega. ​
 +
 +===== Phoenix Tower & Code of the Void =====
 +Upon accessing the credits, the credits will display a "Code of the Void", which allows access to Phoenix Tower. Phoenix Tower now offers a battle at every Magic Pot, which now yield 65535 EXP and 255 ABP, and always drops an Elixir after battle. There is no boss at this location, it is purely for power leveling. ​
 +
 +===== EXP Formula =====
 +In addition to the above Phoenix Tower, the EXP requirements post level 50 are permanently changed to be very, very fast leveling up. In the event the player wants to power level for Shinryuu & Omega (or any other boss), they will gain levels very quickly. wow!!
 +
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