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career_day_details [2022/08/13 21:21]
dryzalizer Updated Odin spot access info
career_day_details [2022/08/13 21:40] (current)
dryzalizer [Portal Bosses] Updated info
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   * The entrance to Torna Canal can be entered and re-entered to transport the player to the Ship Graveyard. The Ship Graveyard is a one-way exit to the world map, and the back entrance to the Ship Graveyard can not be entered from the world map.    * The entrance to Torna Canal can be entered and re-entered to transport the player to the Ship Graveyard. The Ship Graveyard is a one-way exit to the world map, and the back entrance to the Ship Graveyard can not be entered from the world map. 
   * Access to the Catapult (Cid/​Mid'​s secret underwater base) is granted via the Ruined City, which can be reentered until defeating Crayclaw location. Upon defeating CrayClaw location, Ruined City access changes to the Lonka Meteor, and access to the Catapult is granted via the submerge access outside Crescent Town. Earth Crystal no longer influences world map change. This was done to clean up the world map graphical weirdness with the Ruined City meteor & town. The player will never be locked out of the Catapult area (access to Steamship) because Crayclaw also unlocks the base entrance   * Access to the Catapult (Cid/​Mid'​s secret underwater base) is granted via the Ruined City, which can be reentered until defeating Crayclaw location. Upon defeating CrayClaw location, Ruined City access changes to the Lonka Meteor, and access to the Catapult is granted via the submerge access outside Crescent Town. Earth Crystal no longer influences world map change. This was done to clean up the world map graphical weirdness with the Ruined City meteor & town. The player will never be locked out of the Catapult area (access to Steamship) because Crayclaw also unlocks the base entrance
-  * The Steamship is accessible ​via the Catapult, either from Ruined City access or from outside ​Crescent ​Town. The Steamship is NOT outside ​of Karnak, which is due to a limitation of the game engine. Entering the Steamship and completing its events will transport the player to Karnak Castle, and the Karnak Escape sequence will begin.+  * The Steamship is accessible outside ​Karnak ​Town, in a Shrine icon used because ​of a limitation of the game engine. Entering the Steamship and completing its events will transport the player to Karnak Castle, and the Karnak Escape sequence will begin.
  
 **World 2** **World 2**
-  * The Cave of Jacohl exit into Bal Castle (Odin location) is now only a one-way exit. Meaning, the player can no longer go down the cave from Bal Castle. The player can still access the Odin basement from Cave of Jachol in World 3 at any time 
   * Moogle Village is not accessible without the Moogle Suit key item   * Moogle Village is not accessible without the Moogle Suit key item
   * Zeza Fleet sequence is available via Hiryuu Call, and sleeping in the cabin will trigger the sequence. Upon defeating the boss at the Gilgamesh 3 & Enkidou location, the player can go downstairs to the cabin, and resurface to use the Hiryuu to leave.  ​   * Zeza Fleet sequence is available via Hiryuu Call, and sleeping in the cabin will trigger the sequence. Upon defeating the boss at the Gilgamesh 3 & Enkidou location, the player can go downstairs to the cabin, and resurface to use the Hiryuu to leave.  ​
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 **World 3** **World 3**
 +  * The Cave of Jachol exit into Bal Castle (Odin location) is now only a one-way exit. Meaning, the player can no longer go down the cave from Bal Castle. The player can access the Odin basement from Cave of Jachol in World 3 at any time.
   * Access to the Rift is immediately available. However, progressive access to the deeper parts of the Rift is granted based on the number of Tablets. ​   * Access to the Rift is immediately available. However, progressive access to the deeper parts of the Rift is granted based on the number of Tablets. ​
   * The 4 bosses at the Gargoyle locations outside of the Pyramid, Solitary Shrine, Great Trench and Istory Falls all do not yield Key Item checks, but rather gate deeper access to these areas. They are replaced with 4 unique battles instead of 4 Gargoyle battles. The 4 battles are Gargoyle, Shoat, Ramuh and Golem, which were added to the boss pool.   * The 4 bosses at the Gargoyle locations outside of the Pyramid, Solitary Shrine, Great Trench and Istory Falls all do not yield Key Item checks, but rather gate deeper access to these areas. They are replaced with 4 unique battles instead of 4 Gargoyle battles. The 4 battles are Gargoyle, Shoat, Ramuh and Golem, which were added to the boss pool.
-  * The Pyramid location ​does not have a boss at its end, and therefore ​does not have a boss check. ​Instead, the Pyramid offers ​high tier rewards in its chests. ​+  * The Pyramid location ​has a boss at its end, and therefore ​the Guardian Tree just to the east of the pyramid no longer has a boss check. ​In addition, the Pyramid offers ​many rewards in its chests. ​
  
 **Rift** **Rift**
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 ===== Portal Bosses ===== ===== Portal Bosses =====
-Portal Bosses are optional content added to the game. They offer custom boss experiences that rival those of the final boss in difficulty. One portal boss is selectable upon generating a seed. The first boss added was SomberMage in v0.77. ​+Portal Bosses are optional content added to the game. They offer custom boss experiences that rival those of the final boss in difficulty. One portal boss is selectable upon generating a seed, or you can let seed generation choose it randomly. The first boss added was SomberMage in v0.77, other Portal Bosses added later are RainSenshi and DragonClan
  
 Requirements to fight: Requirements to fight:
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