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randomizer_settings [2020/03/11 22:24]
cleartonic
randomizer_settings [2021/05/06 02:14]
cleartonic
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   * **Remove NeoExdeath**:​ Removes NeoExdeath from boss pool, shuffles his location among the other bosses, and replaces his fight with a free Goblin fight. The Goblin fight will have very basic AI, but matching HP of the location (just like any other fight), and NeoExdeath will not be part of the seed at all.    * **Remove NeoExdeath**:​ Removes NeoExdeath from boss pool, shuffles his location among the other bosses, and replaces his fight with a free Goblin fight. The Goblin fight will have very basic AI, but matching HP of the location (just like any other fight), and NeoExdeath will not be part of the seed at all. 
   * **Disallow ability placement:​** This is primarily designed for Four Job mode, but can be used with any setting. Abilities will not be placed in the game (in shops & rewards), but can be learned on jobs as per normal. ​   * **Disallow ability placement:​** This is primarily designed for Four Job mode, but can be used with any setting. Abilities will not be placed in the game (in shops & rewards), but can be learned on jobs as per normal. ​
 +
 +====== In-battle Reset Command ======
 +While in battle, the player can cause the party to become petrified, acting as a soft-reset and sending the player back to the title screen. ​
 +While in battle, press Start, then use the button combination [Start + Select + L]. Then press Start to unpause to enable this behavior. ​
  
 ====== World Locking Logic ====== ====== World Locking Logic ======
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 ====== Randomized Weapons ====== ====== Randomized Weapons ======
-Refer to the [[weapon_randomization|weapon randomization page]] for an explanation on Randomized Weapons.+Refer to the [[weapon_randomization|weapon randomization page]] for an explanation on Randomized Weapons. ​  
 **Weapon randomization percent** is the percentage of randomized weapons that "​overwrite"​ vanilla weapons. When set to 100%, every weapon in the game will be a new randomized weapon. When set to 75%, 75% of the weapons will be newly randomized weapons (e.g., Cure3 Staff, Human Killer Bow), and randomly selected 25% will be untouched vanilla weapons (e.g., Murasame, Epee). ​ **Weapon randomization percent** is the percentage of randomized weapons that "​overwrite"​ vanilla weapons. When set to 100%, every weapon in the game will be a new randomized weapon. When set to 75%, 75% of the weapons will be newly randomized weapons (e.g., Cure3 Staff, Human Killer Bow), and randomly selected 25% will be untouched vanilla weapons (e.g., Murasame, Epee). ​
  
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