Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
Next revision Both sides next revision
tiering [2019/10/29 05:42]
cleartonic created
tiering [2019/11/13 16:19]
cleartonic [Reward Tiering]
Line 5: Line 5:
 ===== Boss Tiering ===== ===== Boss Tiering =====
  
-There are 45 boss formations (38 before the Rift, plus 7 in the Rift/Void, not counting the final boss) in FFV. The 38 before the Rift  are considered a boss check for key items (check the [[boss_locations|boss locations]] page for such bosses). Bosses are given both a Tier and a Rank based on their original location. Each location'​s original HP is preserved, then undergoes a series of changes to its new boss upon randomization,​ including stats and AI of the new boss. +There are 45 boss formations (38 before the Rift, plus 7 in the Rift/Void, not counting the final boss) in FFV. The 38 before the Rift are considered a boss check for key items (check the [[boss_locations|boss locations]] page for such bosses), except for a few removed (for example, the guardian Gargoyles fight locations do not yield a boss check, they only guard a dungeon'​s exterior). Bosses are given both a Tier and a Rank based on their original location. Each location'​s original HP is preserved, then undergoes a series of changes to its new boss upon randomization,​ including stats and AI of the new boss. 
  
 Tiers and Ranks are an integral part of this system. There are the following parameters per boss location: ​ Tiers and Ranks are an integral part of this system. There are the following parameters per boss location: ​
Line 85: Line 85:
 There is a general flow of Tiering progression from World 1 (beginning of the game) through the Void (the end of the game), with some intentional deviations to encourage certain actions. For example, most Treasure Chests in the Wind Shrine are Tier 1, but defeating the boss and accessing the Wind Crystal event gives a few Tier 4 checks, to reward the player for overcoming the boss and hastening party progression. Areas locked behind Key Items such as Mirage Village, the Pyramid in World 3, and Moogle Village all have high tier Rewards There is a general flow of Tiering progression from World 1 (beginning of the game) through the Void (the end of the game), with some intentional deviations to encourage certain actions. For example, most Treasure Chests in the Wind Shrine are Tier 1, but defeating the boss and accessing the Wind Crystal event gives a few Tier 4 checks, to reward the player for overcoming the boss and hastening party progression. Areas locked behind Key Items such as Mirage Village, the Pyramid in World 3, and Moogle Village all have high tier Rewards
  
-You can review the list of reward & collectible tiers [[https://​github.com/​caerulius/​FFVCareerDay/​blob/​master/​utilities/​data/​tables/​rewards.csv|here]].+You can review the list of [[https://​github.com/​caerulius/​FFVCareerDay/​blob/​master/​utilities/​data/​tables/​rewards.csv|reward tiers here]], and Collectible tiers for [[https://​github.com/​caerulius/​FFVCareerDay/​blob/​master/​utilities/​data/​tables/​item_id.csv|items]],​ [[https://​github.com/​caerulius/​FFVCareerDay/​blob/​master/​utilities/​data/​tables/​ability_id.csv|abilities]],​ [[https://​github.com/​caerulius/​FFVCareerDay/​blob/​master/​utilities/​data/​tables/​magic_id.csv|magic]],​ and  
 +[[https://​github.com/​caerulius/​FFVCareerDay/​blob/​master/​utilities/​data/​tables/​crystal_id.csv|crystals.]]
QR Code
QR Code tiering (generated for current page)