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tiering [2019/11/13 16:19]
cleartonic [Reward Tiering]
tiering [2019/11/29 00:31] (current)
cleartonic
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 ===== Boss Tiering ===== ===== Boss Tiering =====
  
-There are 45 boss formations (38 before the Rift, plus 7 in the Rift/Void, not counting the final boss) in FFV. The 38 before the Rift are considered a boss check for key items (check the [[boss_locations|boss locations]] page for such bosses), except for a few removed (for example, the guardian Gargoyles fight locations do not yield a boss check, they only guard a dungeon'​s exterior). Bosses are given both a Tier and a Rank based on their original location. Each location'​s original HP is preserved, then undergoes a series of changes to its new boss upon randomization,​ including stats and AI of the new boss. +There are 49 boss formations (42 before the Rift, plus 7 in the Rift/Void, not counting the final boss) in FFV. The 42 before the Rift are considered a boss check for key items (check the [[boss_locations|boss locations]] page for such bosses), except for a few removed (for example, the guardian Gargoyles fight locations do not yield a boss check, they only guard a dungeon'​s exterior). Bosses are given both a Tier and a Rank based on their original location. Each location'​s original HP is preserved, then undergoes a series of changes to its new boss upon randomization,​ including stats and AI of the new boss. 
  
-Tiers and Ranks are an integral part of this system. There are the following parameters per boss location: ​+Tiers are an integral part of this system. There are the following parameters per boss location: ​
   * Tiers: 1 through 4   * Tiers: 1 through 4
-  * Rank:  1 through 12 
- 
-Ranks are associated with tiers in groups of three, sequentially,​ such that: 
- 
-  * Tier 1: Includes Ranks 1, 2 and 3 
-  * Tier 2: Includes Ranks 4, 5 and 6 
-  * Tier 3: Includes Ranks 7, 8 and 9 
-  * Tier 4: Includes Ranks 10, 11 and 12 
  
 Tiers represent major shifts in boss location power. When a boss changes tiers (e.g., from Tier 1 to Tier 2), it will change its AI movepool to reflect this change. A simple example is Shiva, who will cast Ice2 in a Tier 2 location, but will cast Ice3 in a Tier 3 location. ​ Tiers represent major shifts in boss location power. When a boss changes tiers (e.g., from Tier 1 to Tier 2), it will change its AI movepool to reflect this change. A simple example is Shiva, who will cast Ice2 in a Tier 2 location, but will cast Ice3 in a Tier 3 location. ​
  
-Ranks represent ​decremental or incremental changes to the base tier, by either subtracting or adding 20% to the base case's statsFollowing the Shiva example, a Shiva placement in an early World 2 boss location ​will result in a Rank 4 boss (with slightly subdued stats), whereas a Shiva placement in a later World 2 boss location ​will result in a Rank 6 boss (with slightly buffed stats).  +As of v0.79, ​Ranks represent the individual location where the newly randomized boss will assumeStats are scaled from 0 - 100% from their rank 1 location (WingRaptorto their rank 49 location (Necrophobe). Every boss in the vanilla game is assigned both a Tier and a Rank, roughly in order of how the base game progresses.
- +
-Every boss in the vanilla game is assigned both a Tier and a Rank, roughly in order of how the base game progresses. WingRaptor is a Tier 1, Rank 1 boss, whereas TwinTania is a Tier 4, Rank 12 boss+
  
 As part of randomization,​ every boss at every tier is given specific AI and stats. For example: As part of randomization,​ every boss at every tier is given specific AI and stats. For example:
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 | Shiva | 3 | Ice3 | 10 | | Shiva | 3 | Ice3 | 10 |
 | Shiva | 4 | Ice3, Snowstorm | 20 | | Shiva | 4 | Ice3, Snowstorm | 20 |
- 
-When referring to the base case (as in the Shiva example above), these are Ranks 2, 5, 8, and 11, which are the middle ranks of each tier. So when applying Rank 1 to a Tier 1, for example, a 20% reduction to these stats occurs. Applying Rank 3 would result in 20% buff to stats. ​ 
  
 The following is an example of how boss location randomization might occur: The following is an example of how boss location randomization might occur:
  
   * Ifrit'​s location will be replaced with Catastrophe. Catastrophe will become an easier boss to reflect its new location at Ancient Library   * Ifrit'​s location will be replaced with Catastrophe. Catastrophe will become an easier boss to reflect its new location at Ancient Library
-  * Ifrit'​s location in Ancient Library is a Tier 1, Rank boss location, with 3000HP +  * Ifrit'​s location in Ancient Library is a Tier 1, Rank boss location, with 3000HP 
-  * Catastrophe,​ although originally a Tier 4, Rank 11 boss, will now assume the role of a Tier 1, Rank boss, and be placed at Ifrit'​s location +  * Catastrophe,​ although originally a Tier 4, Rank 46 boss, will now assume the role of a Tier 1, Rank boss, and be placed at Ifrit'​s location 
-  * Catastrophe will now take its Tier 1 stats (which are much less than its original), and adjust them upwards by 20% to assume ​Rank 3+  * Catastrophe will now take its Tier 1 stats (which are much less than its original), and take its specific ​Rank 8 stats
   * Catastrophe will now take its Tier 1 AI (which is much less aggressive than its original)   * Catastrophe will now take its Tier 1 AI (which is much less aggressive than its original)
   * Catastrophe will now have 3000HP, the same as Ifrit'​s location   * Catastrophe will now have 3000HP, the same as Ifrit'​s location
   * Now, Catastrophe is a feasible fight to tackle at the Ifrit location in Ancient Library, and Ifrit will be placed elsewhere ​   * Now, Catastrophe is a feasible fight to tackle at the Ifrit location in Ancient Library, and Ifrit will be placed elsewhere ​
  
-You can refer to the spreadsheet of statistics per boss Tier [[https://​github.com/​caerulius/​FFVCareerDay/​blob/​master/​utilities/​data/​tables/​boss_scaling.csv|here]]+You can refer to the [[boss_locations||boss locations explanation page]], and for more details refer to the  ​[[https://​github.com/​caerulius/​FFVCareerDay/​blob/​master/​utilities/​data/​tables/​boss_scaling.csv|spreadsheet of statistics per boss tier here]]. You can easily look up the above example by finding Catastrophe in the "​enemy_name"​ column, and Ifrit in the "​loc_name",​ which represents Catastrophe'​s stats at Ifrit'​s location. ​
  
 ===== Reward Tiering ===== ===== Reward Tiering =====
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 There is a general flow of Tiering progression from World 1 (beginning of the game) through the Void (the end of the game), with some intentional deviations to encourage certain actions. For example, most Treasure Chests in the Wind Shrine are Tier 1, but defeating the boss and accessing the Wind Crystal event gives a few Tier 4 checks, to reward the player for overcoming the boss and hastening party progression. Areas locked behind Key Items such as Mirage Village, the Pyramid in World 3, and Moogle Village all have high tier Rewards There is a general flow of Tiering progression from World 1 (beginning of the game) through the Void (the end of the game), with some intentional deviations to encourage certain actions. For example, most Treasure Chests in the Wind Shrine are Tier 1, but defeating the boss and accessing the Wind Crystal event gives a few Tier 4 checks, to reward the player for overcoming the boss and hastening party progression. Areas locked behind Key Items such as Mirage Village, the Pyramid in World 3, and Moogle Village all have high tier Rewards
  
-You can review the list of reward tiers [[here||https://​github.com/​caerulius/​FFVCareerDay/​blob/​master/​utilities/​data/​tables/​rewards.csv]],​ and Collectible tiers for [[https://​github.com/​caerulius/​FFVCareerDay/​blob/​master/​utilities/​data/​tables/​item_id.csv|items]],​ [[https://​github.com/​caerulius/​FFVCareerDay/​blob/​master/​utilities/​data/​tables/​ability_id.csv|abilities]],​ [[https://​github.com/​caerulius/​FFVCareerDay/​blob/​master/​utilities/​data/​tables/​magic_id.csv|magic]],​ and +You can review the list of [[https://​github.com/​caerulius/​FFVCareerDay/​blob/​master/​utilities/​data/​tables/​rewards.csv|reward tiers here]], and Collectible tiers for [[https://​github.com/​caerulius/​FFVCareerDay/​blob/​master/​utilities/​data/​tables/​item_id.csv|items]],​ [[https://​github.com/​caerulius/​FFVCareerDay/​blob/​master/​utilities/​data/​tables/​ability_id.csv|abilities]],​ [[https://​github.com/​caerulius/​FFVCareerDay/​blob/​master/​utilities/​data/​tables/​magic_id.csv|magic]],​ and 
 [[https://​github.com/​caerulius/​FFVCareerDay/​blob/​master/​utilities/​data/​tables/​crystal_id.csv|crystals.]] [[https://​github.com/​caerulius/​FFVCareerDay/​blob/​master/​utilities/​data/​tables/​crystal_id.csv|crystals.]]
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