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Here's more detailed information on major settings available for the randomizer. This page is up to date for v0.76.0 - if the version is higher than that, there may be new settings that have been made available since.

Main Options

  • Four Job Mode: Optional extra challenge. Four jobs will be given to you at the start of the game; you will be unable to get any more. Furthermore, in order to leave the menu, you must have all four different jobs equipped to one party member each. This means you can switch which party member is in which job (Good for learning abilities from each other!), but you will still retain the same overall composition at all times. Abilities are not restricted; you can still freely equip any learned abilities, whether from the other jobs assigned or that have been found/purchased.
  • Randomize Job Color Palettes: Completely cosmetic. Does exactly what it says on the tin.
  • Place all rewards: Does what it says: all items, abilities, and magic will be obtainable somewhere. Note that due to Progressive Abilities's functionality, you may end up unable to collect them all.
  • Enforce all jobs: Similar to placing all rewards; this covers Jobs explicitly and ensures they will all be discoverable somewhere in the game. Does nothing for you if Four Job Mode is also active.

World Locking Logic

The biggest setting option currently available. This determines which worlds are available to you immediately, and the overall flow of your game:

  • All Worlds Open: Easiest. Your WarpShard allows you to access all three worlds immediately, giving you full access to a huge number of shops and chests, as well as the convenience of many locations in the same world. All you need to do is get the 4 Tablets to enter the void and defeat NeoExdeath. Challenging Exdeath in his castle is entirely optional in this mode. If you do it, Tree Exdeath in the final battle will be reduced to 1 HP, and you will be given a choice of three non-tablet Key Items to take; these key items are duplicates, but may open up a good opportunity to you.
  • Only World 1 available: Hardest. Your WarpShard can be used, but initially can only take you back to the default point in world 1, limiting your options for shops, chests, and bosses. Once you find the Adamantite key item, you can travel to World 2. Find the Bracelet and Anti-Barrier, and you can face Exdeath in his castle in World 3. Finally, get all the tablets and you can take out Neo Exdeath.
  • World 1 & 2 available: Middle ground. You will need to defeat Exdeath in his castle to access World 3, but are not locked out of world 2 shops/chests/boss locations at the start.

Reward Tiering

(To be expanded)

Reward Tiering is a system that ranks all items, abilities, etc. in the game, and then assigns them appropriately to different locations in the game. It is best used in tandem with a World 1 locked seed, but doesn't have to be. In short, the further in the game you go, the higher tier of rewards you will find. Many areas locked behind Key Items also have better-than-normal rewards: Mirage Village, the Pyramid, and the Moogle Village in particular will have some very powereful goods, as well as any monster-in-a-box encounters. Tiered locations are as follows:

  1. World 1 shops
  2. World 1 dungeons/towns
  3. World 2 shops
  4. World 2 dungeons/towns
  5. Exdeath's Castle in W2
  6. Tablet Dungeons in W3
  7. Fork Tower, Rift, Mirage Village
  8. Void
  9. Pyramid, Kuzar, Moogle Village, Monsters in a box

Overflow Chance/Threshold is a chance that rewards from a given location will randomly be higher than stated. For instance, the default Chance of 10% and Threshold of 1 means that a World 2 shop has a 1/10 chance of carrying a tier 4 reward instead.

Randomize Loot

This changes the two drops (normal/rare) and two steals (normal/rare) for each enemy. None doesn't change drops/steals at all. Match only changes drops and steals for enemies that alreeady have them - empty slots remain empty. Full fills up the loot table of all enemies. Variable lets you set the chance that any given loot table slot is filled.

Randomizing the loot table in some manner is likely to be rewarding, as it's very rare for enemies or bosses to give much of value. However, there are some static drops that can be valued: Ramuh/Shoat/Golem by default drop their summons after being fought as a boss, for instance, and controlling Prototypes in World 1 is a popular source of Dark Matter for either Chemists or selling.

Configurations

This just affects default options in the Config menu of the game, so you don't have to adjust them manually. These options are still changeable in-game. They include the EXP/ABP multiplier and the menu colors.

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